Upon his defeat he will give you his Demon's Great Hammer and a consumable Humanity item.Īcquiring Starting Weapons - If you choose not to fight, make a dash to the far end of the left side of the room (as seen above) to find a stairway.
Note that if you choose to fight the Asylum Demon at this point, then you can prepare yourself for a long and tedious battle by clicking on it's name for in-depth information about him. Here you have two options: you may choose to run towards the closed door directly ahead of you and fight the Asylum Demon with just your Straight Sword Hilt or bare fists, or you may run to the stairwell on the left side of the room. The Asylum Demon will fall in and engage you. When you are ready, open the gigantic door. Keep this door in mind for a little later. You may also perform a plethora of other extremely useful actions at bonfires, but for now you may only rest at them (which replenishes your HP, spell uses, and cures you of any negative status ailments except for Curse).īig Boss First Encounter - If you explore the courtyard, you will find a gigantic door directly ahead of the bonfire and a door on the right side of the area (if facing the gigantic door) which is locked from the opposite side. If you die, you will respawn at the last bonfire you rested at. Bonfires act as the checkpoints of this game. Take the ladder up, proceed out of the room into the open courtyard, and interact with the bonfire in the middle of the yard. Go through the hallway, and up the stairs.Ĭourtyard - At the end of the hallway you will come to a waterlogged room with a path on the right leading to a ladder. As you proceed down the hallway, on your right you will get a glimpse of the Stray Demon, an optional boss who you may face upon returning to the Northern Undead Asylum.
They will not fight back so don't be afraid to try everything out on them, and get used to the game's mechanics and battle system. This leads you into a hallway with Orange Guidance Soapstones (messages left by the developers in order to teach you the basic controls and manoeuvres you can perform with your character, you can also use them as a guide as they trail to the next objective, in this level) and two unarmed Hollows, who you can practice your newly-acquired moves on. This key unlocks the cell door and allows you to proceed out.
Starting Hallway - When you gain control of your character, investigate the newly-dumped corpse beside you to attain the Dungeon Cell Key.